Sunday 25 September 2011

Tier 13 set bonuses

Yesterday Blizzard revealed the tier 13 set bonuses for each class as they will be appearing on the PTR. So let's have a quicklook at the Blood Death Knight ones:

2 Piece

"When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec"

To me this set bonus is really disappointing, all it really means is that if you have a frost or unholy rune (or rune tap is off cooldown) available when you drop below 35% health you will always be able to use a Death Strike. Unfortunately bar diseases (which are used in pairs anyway) we don't use any abilities in our regular rotation that cost a single frost or unholy rune. With the upcoming changes to outbreak even our diseases won't use runes so I'm left wondering when Blizzard expect us to be taking advantage of this bonus.

Bears, Warriors and Paladins all get bonuses based around damage absorption which (shock horror) actually help them tank and we get this which really doesn't. I seriously hope this doesn't survive the PTR.

4 piece

"Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you"

I love this set bonus! 12% extra healing once a minute for the whole raid is huge in any encounter with high raid damage, glyphed (which with this set bonus it really should be) this increases even further to 20% extra healing. Expect your healing team to want you to co-ordinate with them when this ability is being used, imagine this popped at the same time as tranquility!

Bears, Warriors and paladins get similar 4 piece bonuses that make one of their cooldowns into a raid cooldown which forces us to wonder: Just how much raid damage is there going to be in the Deathwing raid?

Adriaria

No comments:

Post a Comment